Like its predecessor, Remnant 2 is a third-person shooter that draws inspiration from the Soulslike genre. That experience has me much more intrigued by the Soulslike shooter, as a major overhaul to the original’s class system is already clicking with me. Though, maybe that’s a little inaccurate: My cute, deadly dog companion did most of the heavy lifting. While I initially struggled to make a dent in my playthrough with my first two characters, I’d eventually wipe the floor with my enemies when I tried out the sequel’s new Handler class. I went hands-on with the shooter at this year’s Game Developers Conference, trying out three classes as I attempted to gun down an ultra-tough boss. So I’m glad that I’ve already sorted that out with Remnant 2, the upcoming sequel to Remnant: From the Ashes. There’s nothing worse than getting 20 hours into something like Elden Ring and realizing that the class I’ve chosen just doesn’t match my playstyle at all. When starting a new Soulslike game, I’m always faced with a make-or-break decision immediately: my class selection. Surprise - Redfall on PC is yet another problematic port It pains me to say, but it’s officially a bad time to be a PC gamer No one is buying new graphics cards right now Ratchet & Clank to debut a revolutionary graphics tech on PC Remnant 2 is a master class in great shooter boss fight design As we’ve written about previously, Remnant 2 has some of the best boss design we’ve seen in a shooter, and it would be a shame for that to go to waste due to poor performance. The developers say they will roll out more performance updates in the coming weeks, and hopefully, those will include more graphics settings. This is easily the worst showcase of DLSS 3 I’ve seen, and it may as well not be in the game. Keep in mind the DLSS Frame Generation creates half of those frames, too, so the game feels like it’s running at 30 fps despite the fact that it looks like 60 fps. DLSS Frame Generation on RTX 40-series graphics cards can make even games like Warhammer 40K: Darktide playable, but it’s terrible in Remnant 2. If you turn on DLSS Frame Generation, you’re locked to 60 fps. If the developer is able to flesh out the graphics menu more, this could be a very solid PC release. I saw proper CPU core scaling even on a Core i9-13900K and little in the way of shader compilation stutter. The silver lining is that the game seems to overcome many of the shortfalls of Unreal Engine, which it’s built on. The game desperately needs more graphics bandwidth to run on a wider range of hardware. That allows you to go all the way down to Low with a lot of the settings without impacting the final image much, but it also means there’s a very narrow performance window. There are only five settings and they do very little. You clearly need an upscaler to hit a stable frame rate, even on high-end hardware, but the most pressing issue is the graphics menu. Some problems that need addressingĪlthough you can boost your performance in Remnant 2 with the settings I’ve recommended, it’s hard to overlook the issues with the game’s PC performance at the moment. FSR is the only setting that majorly impacts image quality, making almost everything across the scene look softer. As you can see above, DLSS is definitely in the lead when it comes to image quality, but XeSS isn’t far behind. Unfortunately, it’s only available on Nvidia RTX graphics cards, so if you have something older or from AMD, you’ll need to use either AMD’s FidelityFX Super Resolution (FSR) or Intel’s XeSS. And with DLSS set to Balanced, my average frame rate jumped up to 125 fps. Optimized settings brought an average frame rate of 79 fps in Ward 13, and it’s hard to argue with a 27% boost in performance for basically no impact on image quality. At some points, even with an RTX 4090, I dipped down into the 40 fps territory. With the Ultra preset, I averaged 62 frames per second (fps) in Ward 13, which is far from the most demanding area in the game. That’s an easy compromise to make, especially considering the performance improvements. With the Ultra preset, you can see the shadow of a town up the slope near the back of the image, which is absent from the Low preset. The main difference is the tower in the back. As you can see in the dark scene below, taking the Shadow Quality all the way down to Low doesn’t impact the final image. I’ve reviewed every GPU in the last 2 years - these are the only ones you should buyĬonsoles still have one big advantage, and it’s hurting PC gaming I tested Nvidia’s new RTX feature, and it fixed the worst part of PC gaming
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